Compression is not “make it louder.” It’s control—control of peaks, control of sustain, control of consistency, and (when you want it) control of vibe. Used well, compression is invisible. Used badly, it’s why your mix sounds like it’s breathing through a paper bag.
- VSTs you can use (free + paid)
- 1) What a compressor actually does
- 2) The 4 controls that matter (and what they really mean)
- Threshold: “When does compression start?”
- Ratio: “How hard does it push back?”
- Attack: “How fast does it grab the transient?”
- Release: “How fast does it let go?”
- 3) Gain Reduction: your reality check
- 4) Why your mix pumps (the usual suspects)
- Cause A: Release too fast
- Cause B: Low-end triggers the detector
- Cause C: Too much gain reduction + makeup gain
- Cause D: Wrong compressor style for the job
- 5) The fastest “beginner-to-intermediate” workflow
- Vocals: stable, forward, natural
- Drums: punch vs smack (choose one)
- Bass: consistent low-end without choking groove
- Mix bus: glue, not demolition
- 6) Common compression mistakes (and instant fixes)
- The bottom line
- AUDIARTIST
This article breaks down the core controls—threshold, ratio, attack, release—then explains why your mix pumps and how to fix it with beginner-friendly settings and real-world workflows.
VSTs you can use (free + paid)
Free
- Klanghelm DC1A (compressor): https://klanghelm.com/contents/products/DC1A
- TDR Kotelnikov (clean bus compressor): https://www.tokyodawn.net/tdr-kotelnikov/
- TDR Molotok (character compressor): https://www.tokyodawn.net/tdr-molotok/
Paid
- FabFilter Pro-C 2 (versatile compressor): https://www.fabfilter.com/products/pro-c-2-compressor-plug-in
(You can mix a full track with free compressors. Paid usually buys workflow speed, extra modes, and precision.)
1) What a compressor actually does
A compressor reduces dynamic range by turning down signal after it passes a threshold. That’s it.
Why it matters:
- Makes vocals feel stable
- Makes drums feel punchy or thick
- Makes bass feel locked
- Helps instruments sit in the mix
- Adds movement (or removes it, depending on settings)
Think of compression as volume automation that reacts automatically.
2) The 4 controls that matter (and what they really mean)
Threshold: “When does compression start?”
Lower threshold = more of the signal gets compressed.
Practical tip:
- Set your threshold while watching gain reduction, but decide with your ears.
- If you’re always at -10 dB GR and wondering why it sounds squashed… you found the reason.
Ratio: “How hard does it push back?”
Ratio determines how much the signal is reduced once it crosses threshold.
Common ratios:
- 2:1 gentle control (vocals, bus glue)
- 4:1 general purpose (drums, vocals)
- 8:1+ aggressive control / limiting behavior
Attack: “How fast does it grab the transient?”
Attack defines whether the transient gets through before compression clamps down.
- Fast attack = tames peaks, can dull punch
- Slower attack = preserves punch, can feel more energetic
Release: “How fast does it let go?”
Release controls how quickly compression returns to zero after signal drops.
- Too fast = audible pumping / distortion
- Too slow = constant “held down” feeling, loss of groove
If your compressor “breathes,” release timing is usually the culprit.
3) Gain Reduction: your reality check
Gain reduction (GR) tells you how much the compressor is working.
Typical starting points:
- Vocals control: 2–6 dB GR
- Drum bus glue: 1–4 dB GR
- Bass control: 3–7 dB GR
- Mix bus glue: 0.5–2 dB GR
If you’re consistently hitting double digits, ask: “Is this really the right tool or am I fixing arrangement with compression?”
4) Why your mix pumps (the usual suspects)
“Pumping” happens when compression causes the level to audibly rise and fall—often in time with kick, bass, or loud transients.
Cause A: Release too fast
The compressor lets go too quickly, so you hear it recover like a trampoline.
Fix:
- Lengthen release until movement feels musical (or disappears).
Cause B: Low-end triggers the detector
Low frequencies carry lots of energy, so the compressor reacts heavily to kick/bass and drags the whole mix down.
Fixes:
- Use a compressor with a sidechain high-pass filter (HPF) in the detector (Pro-C 2 is great at this).
https://www.fabfilter.com/products/pro-c-2-compressor-plug-in - Or reduce sub energy before compression (clean low-end EQ).
- Or compress the bass/kick individually more so the bus doesn’t overreact.
Cause C: Too much gain reduction + makeup gain
You crush dynamics, then add makeup gain, so every time the compressor moves you really hear it.
Fix:
- Use less GR, lower ratio, higher threshold, or slower release.
- Level-match bypass properly.
Cause D: Wrong compressor style for the job
Some compressors are designed to be transparent, others add character and movement.
Solution:
- Clean control: TDR Kotelnikov
https://www.tokyodawn.net/tdr-kotelnikov/ - Character / attitude: TDR Molotok
https://www.tokyodawn.net/tdr-molotok/
5) The fastest “beginner-to-intermediate” workflow
Step 1: Decide what you want
- Peak control (tame spikes)
- Leveling (steady loudness)
- Punch (transient emphasis)
- Glue (bus cohesion)
- Color (character)
If you don’t decide, the compressor will decide for you—and it has questionable taste.
Step 2: Start simple settings
Try:
- Ratio: 2:1 to 4:1
- Attack: 10–30 ms (keeps punch)
- Release: 80–200 ms (safe zone)
- Threshold: adjust for 2–5 dB GR
Step 3: Match loudness
Compression almost always gets louder after makeup gain. Loud wins in A/B tests. Don’t get tricked.
Practical starting points (copy/paste mindset)
Vocals: stable, forward, natural
Tool options:
- Free: Klanghelm DC1A (super easy): https://klanghelm.com/contents/products/DC1A
- Paid: FabFilter Pro-C 2: https://www.fabfilter.com/products/pro-c-2-compressor-plug-in
Settings:
- Ratio: 2:1–4:1
- Attack: 10–25 ms
- Release: 60–150 ms
- GR: 3–6 dB on loud phrases
If sibilance gets worse after compression, handle it with de-essing/dynamic EQ first (compression often brings “S” forward).
Drums: punch vs smack (choose one)
- For punch (transients intact): slower attack, medium release
- For smack (more density): faster attack, faster release
Try:
- Attack: 15–30 ms (punch)
- Release: 80–150 ms
- GR: 1–4 dB (bus)
Bass: consistent low-end without choking groove
Use compression for steadiness, not flattening.
Try:
- Attack: 20–40 ms
- Release: 120–250 ms
- GR: 3–7 dB depending on performance
Free clean option:
- TDR Kotelnikov: https://www.tokyodawn.net/tdr-kotelnikov/
Mix bus: glue, not demolition
If you’re new to mix bus compression, keep it subtle.
Try:
- Ratio: 1.5:1–2:1
- Attack: 30 ms
- Release: Auto or 100–200 ms
- GR: 0.5–2 dB
Tool:
- TDR Kotelnikov (clean bus glue): https://www.tokyodawn.net/tdr-kotelnikov/
- Or Pro-C 2 if you want flexible sidechain filtering: https://www.fabfilter.com/products/pro-c-2-compressor-plug-in
6) Common compression mistakes (and instant fixes)
- Dull drums → attack too fast (slow it down)
- Pumping → release too fast or low-end triggering (lengthen release, detector HPF)
- Lifeless vocal → too much GR or ratio (back off, use 2:1, slower release)
- Harshness increases → compression reveals upper mids (use dynamic EQ/de-esser)
- “It sounds better when I bypass” → you’re compressing for no reason (or not level-matching)
The bottom line
Compression becomes easy when you treat it like four questions:
- When should it act? (threshold)
- How hard should it act? (ratio)
- Should it grab the transient or let it through? (attack)
- How fast should it recover? (release)
And if your mix pumps, it’s usually not “because compression is bad.” It’s because release timing and low-end detection are running the show.
If you want: I can do the Pack Yoast for Article 4 and generate a photorealistic 1792×1024 landscape image with the title (no audiartist.com).
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